Play as a noir detective as you try to solve a murder.

Read documents, connect evidence, develop hunches, and submit findings.
Screenshot of the game's title screen, with the title "Black & Red", along with Play, Controls, Credits, and Quit buttons.
Screenshot of the game's title screen, with the title "Black & Red", along with Play, Controls, Credits, and Quit buttons.
Screenshot from the game's noir-inspired desk
Screenshot from the game's noir-inspired desk, featuring the typewriter, notebook, and telephone.
For this project, I designed and implemented the technical implementation of the Evidence Card system, alongside interacting with Cards on the Evidence Board and the Connection mechanics. ​​​​​​​​​​​​​​
Screenshot of the game's evidence board, featuring a "good" and "bad" connection.
Screenshot of the game's evidence board, featuring a "good" and "bad" connection.
Because of how many different pieces of evidence the player could choose and not knowing that number when the system was created, I made sure that the system was set up for longevity across numerous cases and evidence types.
This was also my first time using FMOD, which was a great learning experience in how to work with an external audio system on a team project while using GitHub.

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