Asymmetrical multiplayer experience developed for Bradley University's FUSE 2024. Explore a haunted house as the hunter, playing in a first person perspective, or haunt the hunter as a ghost on an arcade table!

Clip of the Ghost's Perspective.
For this project, I worked on programming several of the game's mechanics. Using C#, I programmed solutions to allow for communication across separate displays in a multiplayer game.

Clip of the Bookshelf Ghost affecting an in-world object.
Exhibit video, showcasing both perspectives.